Study Guide 1  (For week of 8/22/00-8/29/00)
(Math 2422, Calculus III, Section 002, Fall 2000)

Homework:  Read Sections 10.1 - 10.3, and work the following problems: (You do not need to hand these problems in, but any of them may appear on the quiz on Tuesday 8/29/00.)

Overview:  Vectors will play a major role throughout this course (as well as in Calc IIIb). It is essential that you master them right away. Some key points:

In addition to introducing vectors this week, we will also focus on some fundamentals of 3-dimensional geometry. Some key results:

What you should know by the end of this week:

Terminology:  Component form of a vector, directed line segment, norm, vector sum, scalar multiple, unit vector, standard unit vectors (i,j,k), linear combination, right-handed, coordinate system, zero vector, equality of vectors, parallel vectors, orthogonal vectors, dot product, projection, vector components.

  1. Given a directed line segment, find the component form of the vector it represents.
  2. Find the length and direction (angle with the x-axis) of a given vector in component form.
  3. Find the component form of a vector of a given length and direction.
  4. Draw a picture illustrating how to find the sum of two vectors, or what effect scalar multiplication has on a vector.
  5. Write a vector as a linear combination of unit vectors.
  6. Find the equation of a sphere given two points on either end of a diameter.
  7. Determine whether two vectors are parallel.
  8. Calculate the dot product of two vectors.
  9. Find the angle between two vectors.
  10. Find the projection of a vector onto another vector.
  11. Find the component of a vector orthogonal to another vector.
  12. Find a unit vector in the same direction as a given vector.
  13. Use vectors to determine whether three points are collinear.
  14. Calculate direction angles in 3-dimensional space.
  15. Applications
  16. Force (see 10.1, example 7)
  17. Velocity (10.1, example 8)
  18. Work (calculate the work done by a force acting on a moving object).